I'm a freelance developer, specializing in mobile and multi-platform games. I'm available for short-term contracts, games or otherwise, either remote or around Glasgow, Scotland.
Developed and published by inkle.
An epic 4-part adventure through a land of monsters, traps and magic.
I ported the game from iOS to Android by running the Objective-C code directly on a UIKit emulation layer of my own design (see inkle's blog post, ““Tech Focus: Porting Sorcery! to Android”).
By maintaining a common codebase, we were able to release parts 3 and 4 simultaneously on all platforms. The emulation layer also allowed us to rapidly port to Windows and Mac.
Developed and published by inkle
Ported from scratch in three months, using the emulation layer I built for the Sorcery! series.